Complete Monster
by
Radaghast Kary
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Water Mephit
is a
Mephit
3e
Pathfinder 2 facts
Family:
Mephit
Level: 1
Abilities: Str +1, Dex +3, Con +1, Int -2, Wis +0, Cha +0
AC: 16
HP: 20, fast Healing 2 (while underwater)
Pathfinder 2 sources
Bestiary
Pathfinder 2 links
Water Mephit Monster in Pathfinder 2 SRD
D&D 3.5 facts
Type:
Outsider
Tags: Extraplanar, Water
Size: Small
CR: 3
D&D 3.5 sources
Monster Manual
, p. 185
D&D 3.5 links
Water Mephit in 3.5e d20 SRD
TN
D&D 3.0 facts
Abilities: Str 14, Dex 10, Con 13, Int 12, Wis 11, Cha 15
AC: 16 (+1 size, +5 natural)
Advancement: 4-6 HD (Small); 7-9 HD (Medium-size)
Attacks: 2 claws +6 melee
CR: 3
Damage: Claw 1d3+2
HD: 3d8+3 (16)
Initiative: +0
Organization: Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)
Qualities: Fast healing 2, damage reduction 5/+1
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +4, Ref +3, Will +3
Size: Small
Skills: Bluff +6, Hide +9, Listen +6, Move Silently +6, Spot +6
Speed: 30 ft., fly 40 ft. (average)
Tag: Water
Terrain: Any land and underground
Treasure: Standard
Type:
Outsider
D&D 3.0 links
Water Mephit in 3.0 d20 SRD