Water Mephit

is a Mephit



3e

Pathfinder 2 facts

  • Family: Mephit
  • Level: 1
  • Abilities: Str +1, Dex +3, Con +1, Int -2, Wis +0, Cha +0
  • AC: 16
  • HP: 20, fast Healing 2 (while underwater)
 

Pathfinder 2 sources

 

D&D 3.5 facts

  • Type: Outsider
  • Tags: Extraplanar, Water
  • Size: Small
  • CR: 3
 

D&D 3.5 sources

 

         
   TN   
         

D&D 3.0 facts

  • Abilities: Str 14, Dex 10, Con 13, Int 12, Wis 11, Cha 15
  • AC: 16 (+1 size, +5 natural)
  • Advancement: 4-6 HD (Small); 7-9 HD (Medium-size)
  • Attacks: 2 claws +6 melee
  • CR: 3
  • Damage: Claw 1d3+2
  • HD: 3d8+3 (16)
  • Initiative: +0
  • Organization: Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)
  • Qualities: Fast healing 2, damage reduction 5/+1
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +4, Ref +3, Will +3
  • Size: Small
  • Skills: Bluff +6, Hide +9, Listen +6, Move Silently +6, Spot +6
  • Speed: 30 ft., fly 40 ft. (average)
  • Tag: Water
  • Terrain: Any land and underground
  • Treasure: Standard
  • Type: Outsider